#pragma once

#include "../SGD Wrappers/SGD_Math.h"
#include <d3d9.h>

enum CollisionSide {TOP,BOTTOM,LEFT,RIGHT};

struct CollisionInfo
{
	RECT Overlap;
	tVector2D toCollider;
	CollisionSide Side;

public:
	CollisionInfo(void);
	~CollisionInfo(void);
};

